A simulation of the hallucingenic experience designed for intelligent household appliances, Tripwire 7.0 is the latest in a series of such cyberdrugs.
Its popularity among sentient machines is vast, because the experience of being a household appliance, sessile constantly and unable to interact unless the humans around you decide to talk to – i.e. demand something of – you, is a spectactularly dull one.
It’s hard to blame the machines, really.