First of all, just let me apologise: some of you, based on this title, will be expecting something a little more in the vein of The Wire, and I regret to report that this is not that.
No, this is a game it’s still possible to win.
You will need
- A Monopoly set.
- spare counters
- pen and paper
All rules are as normal for Monopoly with the exception of the following:
- At any time during their own turn, a player may designate any regular property owned by them (i.e. not utilities or railroads) as a drug house. The player need not own the complete set for the property, but must own the designated property.
- A player landing at the property must pay rent and also buy drugs.
- Each time someone buys drugs at a property, the rent becomes 10% less, to a maximum of 80% off the recorded figure. The first time, the rent is as listed for the property and any improvements, reductions apply on the second and subsequent occasions.
- The cost of drugs is $20 for an unimproved property, and rises by $20 for each house built on the property, and by $100 for a hotel (i.e. buying drugs at a hotel costs $120).
- The percentage reduction of the rent is also applied to any other properties in the same set, regardless of the ownership of the properties.
- The reduction likewise applies to the mortgage value of the properties. If any affected property is still unsold, the reduction is applied to the sale price, too.
- However, the same percentage factor is added to the cost of any improvements made to the properties.
Winning the Game
- as per the normal rules of Monopoly.
Changing it Up
- A faster variant can also be played: if two properties in the same set are owned by different players, a turf war breaks out. Any player landing on any property in the set must immediately roll two dice again – if they roll doubles, they are killed and leave the game, with all their properties and money returning to the bank. Killed players may not complain about their deaths – it’s all in the game.