Batch 5

Batch 5 is a particular formulation in a series of mixtures of Pituarin and Pinearin. The exact quantities of each, and any other possible ingredients, are not known. A potent and unpredictable mutagen, it was administered to several inmates at the Larkhill Resettlement Camp during 1993.

While the effects of Batches 1 through 4 are unknown, Batch 5 frequently caused the development of supernumary organs in those it was administered to, often accompanied by the atrophy of other organs. It was regarded as a success by the researchers and administration of Larkhill, although those it was administered to were not volunteers and gave no consent to be experimented on, and most of them died in agony.

In at least once case, that of the individual known only as “Codename V”, Batch 5 seems to have caused no deleterious physical effects, instead apparently enhancing strength and agility, although it is possible that the drug did drive “V” mad – or perhaps madder, as “V” may have already been insane at the time he was dosed.

No known samples of Batch 5 or instructions for its preparation survived the destruction of the Larkhill camp by “Codename V”.


A rare cyberdrug that affects both machines and people, Mechanics is a hard drug to quantify. It is slow to build into an addiction, but irreversible in its effects long before that point.

Mechanics can only be taken by a human and an artificial intelligence in tandem – it is a source code level drug that rewrites the source code of those who take it. For a human, that means DNA.

Each use of the drug transforms a little more of the user’s body into inorganic matter, slowly transforming them into a cyborg at first, and later, an artificial intelligence altogether. The high from taking the drug might fade away, but the mutations never do.

Related Drugs: Jumpstart, Space and Tripwire 7.0.


NEURO is an intelligence-enhancing drug, but is unclear exactly how it works – it may be a mutagen, a stimulant or a psychiatric, or some combination of these or other elements.

Questions of mechanism aside, the drug is known to be very effective.

NEURO is known to exist in most of a cluster of closely-related alternate timelines or eigenstates.

Related drugs: Ex-Tend, FEMFREE, FOREVER and ORGASMOR.

The Nuncio

Possibly the most powerful mutagen ever created, the Nuncio (Latin for ‘messenger’) was created by Dr Richard Fletcher in the late Sixties, in a private lab funded by Randolph Jaffe in Baja California, on the coast of the Pacific.

There are two versions of the drug, the lesser being a prototype that was tested on an ape named Raul and evolved him to more human state, making him sentient and capable of human speech. The completed Nuncio was a bluish serum that was known to move under its own power in search of a host.

The effects of the serum varied from person to person, but were always strongly reflective of the mental states of those who took it. Inevitably, it would grant them a degree of mystical power, including the ability to see and travel beyond our mundane reality to more fundamental ones. Three doses were made, and a total of five people are known to have taken the Nuncio: Fletcher and Jaffe, who each took a full dose, while the remaining dose was shared between Jaffe’s son Tommy, a woman named Tesla Bombeck and the ape-man Raul.


A bright yellow powder ingested directly, Rapture is taken as a party drug, but has the unusual effect of increasing the cognitive power of its users, especially with regard to mathematical calculations. Even a single dose seems to have this effect.

It also creates limited psychic powers, including the ability to psychically attack others, and also creates a limited mindlink between users – a mindlink that can be used to increase the power of the psychic attacks. The mindlink allows access to memories and also the ability for the most heavy users to control the less heavy, effectively over-writing their minds and using them to increase the power of their own mental powers.

It is also powerfully addictive – a single hit is enough to get a user hooked. It was created by a sentient AI, with the intention of controlling humans. Fortunately, it had but one source, a young chemist in Texas who committed suicide while under the effects of the drug. It appears that the effects are temporary, and wear off when the drug is no longer consumed.


X-Drugs are like a stronger form of LSD. So strong, in fact, that they grant the user a certain amount of superpowers – including telekinesis, teleportation, intangebility, reversal of personal gravity and super-speed – while they last. A standard dose lasts a short time – an hour or so – and reportedly, the experience is quite a rush. Despite the name, there is in fact only one X-Drug, although it is often tailored to the DNA of the user for maximum effectiveness.

The principle by which X-Drugs operate is based on an unusual interpretation of certain aspects of quantum physics, notably Heisenberg’s Uncertainty Principle. They allow the user to make the apparent manipulation of reality by consciousness under LSD to be an actual manipulation, albeit of a strongly limited nature.

X-Drugs were created by an unamed former faculty member at UC Berkeley, and later improved by both the Scary Clowns and their enemies, the Troop.

No, actually, all of the above is a lie: there are no X-Drugs: they are fictional even in the context of the fiction in which they appear, and their effects were simulated by the Scary Clowns for their own purposes.